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FEATURES
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|- In the world of the Empire there are 7 races and 13 classes. Among other features, we have racial languages & special abilities for each race (this feature is being worked on at the moment). Unlike other muds, there is no mana. You have to memorize spells before you cast them. That allows for greater strategy planning in the game. There are some 151spells and 26 skills to choose from. Some of the more powerful spells require you to have a spell component to cast a spell. To obtain the full power of a spell you will need to increase your skill with that spell. This can be accomplished in two ways. You can find tomes, or books/manuals and recite them to increase your skill, or you can just use that spell as there is always a chance that your skill with that spell will increase each time it is cast. High skills with spells can increase their intensity and duration. Most spells are already practiced a little bit, as a little working knowlege is essential. Some of the features of empire include several coin types, scripted rooms and objects, moving rooms, large ocean going ships, full olc, some online-programming done in C, more than 10,000 rooms, an intro system, ansi color, a configurable interface with many options, regeneration rooms, vampiric weapons, levers, buttons, timed spells, and many many puzzles. In the
world of the Empire there are 2 major cities: Arandor and Bantham.
Arandor is on the West coast of the Great Ocean and Bantham is on
the East. There are also smaller towns all across Empire, where you
can rent, sell stuff to shops, buy stuff from shops, meet cool people,
practice your arts etc. We have a newspaper written by players and
about events that happen in the world. You can also purchase maps
of the world from certain shopkeepers. |